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Morning Market Synopsis - Tuesday, Oct. 6, 2020
US equities higher: Dow +0.47%, S&P 500 +0.20%, Nasdaq +0.14%, Russell 2000 +0.87%
US equities higher in Tuesday morning trading, near best levels. Comes after stocks rallied to start the week on Monday. Value outperforming growth after both factors did well in prior session. Energy, financials, materials the best performers. Most of the FAANG group lagging. REITs trailing the market. Treasuries mixed with a bit more curve steepening after yields saw some upward pressure in the prior session, hitting their highest levels since June. Dollar slightly weaker vs yen but not doing much on euro cross. Gold down 0.1%. WTI crude up 3.8%.
Very quiet from a headline perspective. Trump left Walter Reed Medical Center on Monday night and will continue his treatment at the White House. Pelosi and Mnuchin will talk stimulus again today but negotiations reportedly going very slowly. Fed Chair Powell to speak today. Biden with a 16-point lead over Trump in new CNN poll, his widest of he cycle. Bloomberg discussed how Covid-19 is making a dangerous comeback in parts of the US. WSJ had latest article highlighting K-shaped nature of the US economic recovery. FDA cautioned vaccine makers they should have two months of follow-up data to get emergency use authorization.
HouseDemocrats reportedly will soon unveil proposals that make it easier to take steps to break up big tech platforms. However, key House Republican said some of these more aggressive proposals are non-starters. Widely anticipated regulatory report said to be delayed due to new information about FB-US acquisition of Instagram. AAPL-US has reportedly stopped selling headphones and speakers from rivals. LUV-US top focus on pay reductions to avoid layoffs. ALXN-US raised 2020 revenue guidance. AYX-US named new CEO and positively preannounced for Q3. WING-US preliminary Q3 comp ahead. GPI-US positively preannounced with autos a recovery bright spot.
+27.4% AYX-US (Alteryx, Inc.): Announced Mark Anderson to succeed CEO Dean Stoecker as CEO effective today; Anderson previously served as President of PANW-US ; updated Q3 outlook, raising previous revenue guidance ahead of Street.
+13.9% GPI-US (Group 1 Auto): Reported preliminary Q3 EPS meaningfully above consensus; noted new and used vehicle GMs in US have more than offset reduced sales volumes stemming from low inventory levels; also highlighted favorable SG&A trends; announced a new $200M share repurchase program; also expects to reinstate quarterly dividend.
+7.7% BECN-US (Beacon Roofing): Upgraded to outperform from market perform at William Blair; noted recent roofing survey indicates favorable volume and pricing trends are expected into next year.
+6.0% SEAS-US (SeaWorld Entertainment): Upgraded to outperform from neutral at Credit Suisse; noted completion of Epic Universe in Orlando may be sooner than expected; cited renewed potential for cost savings and positive momentum from FL reopening.
+4.4% MGI-US (MoneyGram): Announced three-year extension of relationship with WMT-US .
+1.6% AAP-US (Advance Auto Parts): Upgraded to overweight from neutral at JPMorgan; cited strong and sustainable current trends bridging to easy winter weather comps; also noted professional mix vs DIY, peak car repair cohort through 2022, margin opportunity following productivity, cost initiatives.
-3.5% SONO-US (Sonos): Apple ceased sales of headphones, wireless speakers of competitors from online and physical stores; comes as company prepares to launch new over-ear headphones, new HomePod smart speaker.
-3.2% EPR-US (EPR Properties): Downgraded to hold from buy at Truist Securities; noted Covid-related theater closures now being compounded by noticeable lack of big-budget content through year's end; observed theaters represent ~46% of EPR's revenue.
-1.2% PSA-US (Public Storage): downgraded to underperform from market perform at Raymond James; analyst positive on self-storage industry but cautious about PSA's peer-high FFO multiple expansion; flagged possible revision to CA Prop. 13 as an overhang.
UCFUniversity of Central FloridaUCF AmericanAmerican Athletic ConferenceAmerican Year Founded: 1963 Program History:
1979–1981 (Division III Independent)
1982–1989 (Division II Independent)
1990–1995 (Division I-AA Independent)
1996–2001 (Division I-A Independent)
2002–2004 (Mid American Conference)
2005–2012 (Conference USA)
2013–present (American Athletic Conference)
Location: Orlando, FL Total Attendance: 68,571 (Fall 2018) Nickname: Knights Mascot:Knightro Live Mascots:Pegasus and the UCF Knight, and Knugget Stadium: Spectrum Stadium Outside, Field Stadium Capacity: 44,206 Conference Champions: 6 — 2007 (C-USA), 2010 (C-USA), 2013 (American), 2014 (American), 2017 (American), and 2018 (American) Number of Bowl Games: 10 (4–6) National Titles: 1 (2017)
There is a lot of positivity in Orlando going into the Knights’ 2019 season. Many of UCF’s producers on offense in 2018 are returning, including the three-man RB core of Otis Anderson, Greg McCrae, and Adrian Killins Jr, and top WRs Gabriel Davis and Tre Nixon. They also return all-AAC first team players OT Jake Brown, G Jordan Johnson, and C Cole Schneider. On defense, all-AAC first-teamers LB Nate Evans, CB Nevelle Clarke, and S Richie Grant, as well as DL Brendon Hayes and CB Brandon Moore are returning. However, there were also a lot of key losses, none more devastating than losing team leader QB McKenzie Milton for the season due to a major injury he suffered at the end of last season. Other key players leaving are TE Michael Colubiale, DL Titus Davis, DT Trysten Hill, LB Pat Jasinski, OT Wyatt Miller, WR Dredrick Snelson, and K Matthew Wright, While not a season-ending injury, UCF’s woes at QB got worse when Darriel Mack Jr., Milton’s backup last season and potential starting QB this season, broke his ankle during a non-football activity in early July and is expected to miss at least some time in the regular season. Luckily, former Notre Dame QB Brandon Wimbush transferred to UCF in January, which lessens the loss of Mack a bit.
## 2019 Gameday Experience Welcome to the open-ended interview for the 2019 Summer Wiki Project! This year we're going to talk about Gameday experience, and anyone is welcome to answer these questions in the comments.
What is the best place to eat at during game day?
What is the best place to drink at during game day?
Where is the best place to take a photo on campus/around the stadium?
What landmark(s) do people need to visit when seeing your school?
What traditions are of utmost importance during game day?
If someone were to visit your campus during one rivalry game, what game should it be and why does it make your team's atmosphere amplified?
What random trivia fact do most people not know about your school?
Where are the best places to park around your team's stadium on gameday?
What chants or cheers should visiting fans be familiar with at your school?
How long is the daily gameday experience at your school? Are there major events or experiences before/afterward to keep in mind?
With head coach Scott Frost departing the Knights’ for Nebraska after two seasons as head coach, Missouri offensive coordinator and former Heisman finalist Josh Heupel came in to take over both as head coach and offensive coordinator. There was also a massive turnover in the coaching department as a whole as the majority of UCF’s coaches in 2017 left for Nebraska along with Frost. Perhaps the most notable name joining the coaching staff outside of Heupel was former Florida defensive coordinator Randy Shannon, who joined the Knights in the same position. UCF also lost many key contributors from 2017, including TE Jordan Akins, LB Shaquem Griffin, CB/KR Mike Hughes, and WR Tre’Quan Smith. Despite these players leaving, there was still plenty of talent coming back for 2018. The team was led by the team’s de facto captain junior QB McKenzie Milton, who continued to post massive numbers en route to a sixth-place finish in Heisman voting, tying Daunte Culpepper’s 1998 season for the highest Heisman finish in program history. While the Knights weren’t unable to achieve another perfect season, this was still one of the program’s best seasons. UCF had another perfect regular season and win in the conference championship game, extending their win streak to 25. UCF won most of its games in convincing fashion, with eight being by 20+ points and a further two by double digits. The Knights also made history as they became the 27th top-level (FBS or its equivalent) college football team to have a winning streak of at least 25 games, tied for the 22nd-longest in FBS history. The streak was also the longest active winning streak at all NCAA levels at one point. They also have an ongoing streak of 26 games where they have scored 30+ points, the longest such streak by a top-level team in the AP era (1936–present). Coincidentally, the previous record holder was South Florida, UCF’s major rival, and the Knights tied them with their victory over them in the War on I-4.
The Knights picked up right where they left off in 2017 left off and continued their 13-game winning streak from 2017 by winning their first two games against UConn and South Carolina State. The season hit a snag during Week 3 as their game against North Carolina was canceled due to Hurricane Florence. The cancelation marked the third-straight season that UCF’s schedule was affected by hurricanes: Hurricane Matthew in 2016 led to rescheduling their game against Tulane, Hurricane Irma in 2017 led to the cancelation of games against Georgia Tech and Maine and rescheduling the game in place of the game against Maine. After the “bye week,” UCF continued its winning streak and won the next five games — FAU, Pitt, SMU, Memphis, and ECU — before their scheduled bye week.
The game at Memphis was the Knights’ first and only major scare in the regular season. They trailed for most of the game as Memphis put up 30 in the first half to UCF’s 17. UCF held Memphis scoreless in the second half and scored touchdowns in the 3rd and 4th quarters to seal the win, the go-ahead score with 12:14 left in the game. A defining moment in the season was the touchdown in the 3rd quarter. Facing a 4th and 1 at their own 29, the Knights ran a sneak play that caught Memphis off guard and led to a 71-yard touchdown by RB Taj McGowan. Despite Memphis running a fairly effective two-minute drill that reached UCF’s 31 yard line, a last-second tackle in bounds short of the line to gain bled the rest of the clock and secured the 31–30 victory. After the bye week, UCF continued to win in convincing fashion against Temple, Navy, Cincinnati, and the War on I-4 rivalry game with South Florida.
The game against Cincinnati was historic for UCF as College GameDay made its first appearance at UCF, and it lived up to the hype. It was the highest-attended program in the show’s 25-year history of attending games outside of a studio with over 20,000 people attending, and marked the 12th appearance of the /CFB flag at GameDay. The guest picker, much to Knight fans’ disappointment, was Maury Povich, even though former UCF players were available and were amenable to doing it. There were two iconic moments from the show, both coming from Lee Corso. The first was him cursing, once again, on live TV. During a discussion about how UCF was perceived for claiming a national championship in 2017, Corso said “Let me tell you something. These people don’t give a shit,” drawing a massive roar of cheers and applause from the crowd. The second moment was when he did his most elaborate helmet pick yet by dressing up in a full Knightro costume. The show was also very special for Corso. He lives in Lake Mary, a suburb of Orlando less than 20 miles northeast of the city, and he considers himself to be a fan UCF for that reason. It also gave his family the opportunity to attend the show. Quick editorial from the writer: I was at GameDay and happened to be standing next to the podium where Corso came out as Knightro. After the cameras stopped rolling, he took off the Knighto head and a couple of young children (I assume they’re his grandchildren) came onto the podium. He sat with them for a while and, if I recall correctly, gave them hugs. It was a really touching moment.
The War on I-4 against South Florida began like any other, with trash talking, heightened emotions, and a couple of horns down from UCF players and fans (South Florida, like Texas, uses horns up as a gesture). However, the game quickly became secondary on a lot of people’s minds when Milton suffered an injury described as “horrific.” During a scramble to the right sideline early in the 2nd quarter, Milton was tackled in the leg by South Florida DB Mazzi Wilkins. The hit resulted in a “dislocated right knee, severed popliteal artery and two torn ligaments” as listed by Sports Illustrated. According to the SI article, the injury Milton had has a 50 percent of requiring an amputation of the lower leg and, if not treated soon enough, would result in death. However, luck was on his side. The game was held at Raymond James Stadium in Tampa which is located 6 miles from Tampa General Hospital and its Level 1 trauma center, the designation for hospitals that are the best equipped to deal with major and traumatic injuries. Milton arrived at TGH fairly quickly after leaving the stadium and had emergency surgery to stabilize his leg. The stadium’s proximity to a Level 1 trauma center is universally cited as a major reason that Milton didn’t suffer more severe consequences from the injury. Although Milton was spared from A game still had to be played, however, and backup QB RS freshman Darriel Mack Jr. came in to replace Milton for the remainder of the game. It was his first game playing in a “starting QB” role as opposed to stepping in late in games where the outcome was more or less decided. UCF rallied around Milton and started the 10HANA campaign, a reference to Milton’s jersey number 10 and his Hawaiian heritage as “ohana” means family in Hawaiian. T-shirts and other apparel was made with the phrase and black and gold leis were worn en masse to the AAC Conference Championship against Memphis, the team’s first game after Milton’s injury.
Memphis gave UCF yet another scare in the CCG. Just like in their regular season matchup, Memphis got out to a big lead during the first half as they took a 38–21 lead into the half behind an incredible performance by RB Darrell Henderson. However, just like in the regular season matchup, UCF’s defense stepped up in a major way as Memphis was held to just a field goal in the 3rd quarter. The offense also came to life as they scored 35 points on five touchdowns in their next five possessions. With the win, the Knights extended their winning streak to 25 games.
With their victory in the CCG, UCF was once again the highest-ranked conference champion in the G5 and earned the automatic bid into a NY6 bowl. In this case, it was the Fiesta Bowl against LSU, the site of their first appearance in BCS/NY6 bowl, a win against Baylor in 2014. While the game started off as a fairly close affair with the Knights ending the 1st quarter with a 14–10 lead over the Tigers. However, UCF was very undisciplined and took several uncharacteristic penalties, including an unsportsmanlike conduct penalty in the 2nd quarter after they stopped LSU on 3rd and 6. The penalty gave the Tigers a new set of downs that ultimately resulted in a touchdown that brought the score to 14–10. LSU took the lead on a touchdown with 12:59 remaining in the 2nd quarter touchdown that brought the score to 17–14, a lead they would maintain for the rest of the game. Although UCF came within three points to end the half, the lead was often two possessions or more. UCF did give LSU a scare toward the end, though. After the Knights trimmed the lead to eight on a touchdown and two-point conversion with 2:24 left in the 4th quarter, they were inches away from a successful onside kick as it was not fielded cleanly by LSU at first. The Tigers were able to burn the rest of the clock from there, sealing the win and ending the Knights’ winning streak.
USFSouth Florida — The War on I-4 Series Record: 4–6 This is UCF's major rivalry. The War on I-4 has existed in other sports since the 1970s, but the rivalry began in earnest when the football teams first met in 2005. The rivalry has had two chapters: 2005–2008 as non-conference games, and 2013–present as conference games in the AAC, and the outcomes in the rivalry have differed vastly in each chapter. From 2005–2008, USF won all four games. From 2013–present, UCF is 4–2. In 2016, the rivalry was officially sanctioned and led to the creation of a points-based competition involving all sports. Although the schools play each other in 14 sports, football is still the biggest game and the most coveted victory of any sport. A 150-pound trophy that goes to the winner of the annual football game. Despite the relatively young age of the rivalry, the Knights and Bulls have had a few iconic matchups. The 2008 game, the first War on I-4 game held at Bright House Networks Stadium, had many iconic moments and went into OT, but #17 South Florida ultimately prevailed 31–24. T here was a lot riding on the 2013 matchup for UCF, which also happened to be the 400th game in program history. They entered the game 9–1 and in the driver's seat for the conference's AQ bid into a BCS bowl. A win in this game would give UCF, at minimum, a share of the conference title and essentially lock up the bid. It was a close matchup with the outcome not truly decided until 1:20 remained in the 4th when South Florida QB Mike White was picked off by CB Jordan Ozerities, enabling UCF to kneel out the remainder of the clock to seal the team's first win in the War. The 2017 game marked the first time a "winner takes all" scenario occurred between the two teams as the game would decide the East Division champion, and the AAC champion had a near-guaranteed spot in the Group of 5 conferences' New Year's Six bowl game spot. It was a real back-and-forth affair as UCF took a 21–3 lead after the 1st, but South Florida scored 17 unanswered points to make the game 21–20 at halftime. The teams would proceed to more or less trade scores for the remainder of the game. The game's most iconic moment came with just over a minute left in the game. South Florida had just tied the game following a TD and a successful two-point conversion, but CB Mike Hughes took the ensuing kickoff and returned it 95 yards for the go-ahead TD. With 39 seconds remaining and South Florida pushing its way upfield, S Richie Grant stripped the ball from TE Mitchell Wilcox, and the ball was recovered by LB Shaquem Griffin. UCF would kneel out the rest of the clock and give the Knights a 49–42 victory. ECUEast Carolina Series Record: 7–10 UCF and ECU first played in 1991 when UCF was a Division I-AA Independent team, with annual games beginning in 2005 with when UCF joined C–USA. Similar to South Florida, this rivalry is really a tale of different conferences resulting in vastly different outcomes. ECU was 4–0 during the pre-C–USA games, 5–3 in C–USA, and now 1–4 in the AAC. There are some other potential rivalry games such as Houston, Memphis, and Tulsa, but those are played less regularly than the ECU and South Florida. Some former rivalries like Marshall are on indefinite hiatus because the teams are in different conferences.
2000 at Alabama — October 28, 2000, UCF 40 – Alabama 38
2010 Liberty Bowl – December 31, 2010, UCF 10 – Georgia 6
2013 War on I-4 – November 29, 2013, UCF 23 – South Florida 20
Thanks to metssuck, orangeLILpumpkin, and shiggidyschwag for their suggestions that really helped make the post better. The top contributions from this thread may be awarded with the vaunted /CFB Contributor Award flair! Quality material from this thread will be compiled by our /CFB Wiki Editors and will be accessible to view.
Hey guys, I'm a 2,000 hour full-time CFI in Orlando, FL and have been instructing for the past 8 years with more than 100 students earning either a Sport or Private pilot certificate with me. In addition to my flying hobby I'm just getting into auto racing and am looking for a decent track car. (Miata, 3-series, RX-8, etc.) I thought somebody might have a decent car that they would be interested in trading for the training required to earn their certificate. I have a new Tecnam Eaglet and a nicely equipped Piper Cherokee that I can offer all the training in towards either the Sport or Private certificate. Ideally an accelerated course would be best, we can knock out a Sport Pilot cert in about 12 days, or Private Pilot in 18-21 days. If interested send me a message and let's see if we can kill 2 birds with 1 stone....
Hey guys, I'm a 2,000 hour full-time CFI in Orlando, FL and have been instructing for the past 8 years with more than 100 students earning either a Sport or Private pilot certificate with me. In addition to my flying hobby I'm just getting into auto racing and am looking for a decent track car. (Miata, bmw 3-series, RX-8, etc.) I thought somebody might have a decent car that they would be interested in trading for the training required to earn their certificate. I have a new Tecnam Eaglet and a nicely equipped Piper Cherokee that I can offer all the training in towards either the Sport or Private certificate. Ideally an accelerated course would be best, we can knock out a Sport Pilot cert in about 12 days, or Private Pilot in 18-21 days. If interested send me a message and let's see if we can kill 2 birds with 1 stone....
Bank rejected contract on used car three weeks after I signed all the paperwork and was handed the keys and the title
First of all, I'm located in Southeast Georgia. Three weeks ago, my wife and I signed all the paperwork on a (fairly inexpensive) used car. We traded in our truck and were led to believe we were taking out a small loan to cover the difference. Days later, the dealership was sold to another company and I believe our paperwork was thus lost in limbo. Today, I received a call from the finance manager of a dealership in Orlando, FL. This dealership is part of the same ownership group of the dealership from which we bought, and this guy is closing out all the final paperwork from the dealership here. He told me that the bank had rejected the contract because it was below the legal minimum for auto loans in Georgia. Basically the finance guy at the dealership from where we bought the car royally screwed up. Now, he's telling me I need to come up with finance options or they'll have to take back the car and cut us a check for the truck that is by now long gone. I sort of believe that this is their screw up. I had the car fully insured before it was driven off the lot and I paid to have the transmission fluid replaced. Oh, and if I don't get to have this particular car, I'd really like my truck back, but of course, that's not going to be an option. What legal recourse--if any--do I have here? Thanks for any advice.
GAMEPLAY: GOALIES • Fixes to conditions around goalie interference for more accurate penalty calling. • Allow for a human controlled goalies to play as the extra attacker in EASHL games. • Added better ability for user goalies to resolve a save attempts on deflections. • Add functionality for users to press the cover puck button when controlling the goalie with possession of the puck on his stick or in his glove. • Updates to performance when playing from the new goalie Fixed Camera. • Updates to human goalie save logic so that goalie won’t go into desperation saves unless they are already moving or really need to stretch out to make the save. This will improve cases where the goalie makes a big auto save on harmless passes and pucks going wide, as well as stop him from being left vulnerable in a sitting position if the first shot didn’t require a desperate save. • Added new controlled goalie glove saves when the goalie is in good position. • Addressed cases where the goalie was getting stuck between states when a user would take control and switch back to AI control. • Fix for goalies in possession of the puck putting a stick through the boards and getting a whistle. • Added more save coverage out of butterfly slides done with the right stick. • Updated AI goalie logic to handle cases better when the puck is coming in at very sharp angles. • Updates to AI goalie logic for tracking shooters as they cut across the net. They are more aware of their shooting capabilities now. • Addressed issues with momentum when trying to stack the pads. • Updates to human goalie save logic when shots are near their body vs. when they have to reach for them. This should help goalies who are in better position and hinder goalies who stay back in their net. • Various fixes to transitions into/out of hug post from various positions/angles. • Fixes where the goalie would rotate the wrong way when trying to transition onto the post. • Increased cover puck consistency. • Added more goalie post goal reactions. • Added functionality when going directly from set to butterfly post lean. This removes the limitation of pressing butterfly before pressing hug post. • Various goalie animation fixes. • Increased responsiveness in precision movement, especially when moving laterally. DEFENSE • Updates to incidental stick/puck contact with the goalie for more accuracy. • Various improvements to incidental stick-on-stick contact for more accuracy. • Fixed issues where incidental stick contact wasn’t affecting the puck carrier during some puck pickups/pass receptions. • Extended Stick Lift will now modify into board play if the puck carrier goes into board play. • Tweaked ease of alignment for getting into net battles and extended stick lifts. • Fix various stick to hand blending issues in animations. • Ability to perform extended stick lifts all over the ice. They were originally limited to the net battle areas of the ice. • Updates to make the transition between stick lift and extended stick lifts more responsive to what the player intends. • Updates to how extended stick lifts impact the ability to receive a puck or keep possession of a puck. • Updated push check animations to better respect where the defender's stick was before he initiated the push. • Updated physical preparedness calculation when the player being hit was in the middle of a pass. They were previously more prepared than they should be. • Better defensive coverage on the strong side winger on the breakout. • Improved AI defense when they are on the PP with the man advantage. Use the extra man to minimize the PK team’s effort with the puck. • Addressed issues where AI defenders would over commit skating forwards out of their zone which would hurt their ability to get a good gap on the rush. • AI players won’t auto line change when team has possession in the offensive zone unless they are extremely tired. • Updated cases for a defender to drop the puck if they are going to take the puck into their own net. If a defender carries the puck into their own net, it can now be counted as a goal. PUCK PICKUPS & RECEPTIONS • Improved pickups in cases where the puck is behind a player. • Added coverage to skate pickups to help with pucks in the feet or directly behind a player. • Animation updates to pickups where sticks weren’t flush to the ice. • Updates to conditions and coverage for turning pickups. • Updates to pass assist to not lead players as much if it is going to lead to an offside. • Updates to how pickups will attempt to resolve if the puck changes trajectory. MISC • Updated how holding penalties work to get more accurate penalty calls. • Ability to manually set Min/Max Pass Speed in Gameplay Sliders. PRESENTATION: CROWD • Improved crowd reaction and behavior when a major milestone has been achieved (ie. 500 goals). • Updates to European fan signs. • Improved fan distribution, signage and team clothing assignment in World Cup of Hockey mode. • General crowd behavior and reaction improvements. CAMERAS • Added new introduction cameras for several stadiums. • Improved camera tracking when the puck is in the corner. ARTWORK: ENVIRONMENT • Addressed seat color issues during t-shirt promo nights in Arizona. • Edited promo puck and promo bobblehead placement in several stadiums to avoid stanchions. • Improved New Jersey Devil mascot animations around the boards and glass. • Improvements to Carolina PNC Arena lighting in corners of ice surface. • Authenticity update for goal light in Scottrade Center. • Authenticity update for the scoreboard in Scottrade Center. Smoke now emits when a home goal is scored during playoffs. • Lighting improvements for stanchions in several creation zone environments. • Improved arena shadows for realism in several creation zone environments. • Added circles at top of scoreboard for the Buffalo Sabres First Niagara Center scoreboard. • Banners in New Jersey were updated for authenticity. • All ECHL stadiums will now have blue goal posts. PLAYERS • Improvements to hair for several star players. • Added new goalie mask art for several teams including Anaheim, Boston, Buffalo, Calgary, Chicago, Detroit, Edmonton, Minnesota, Montreal, Nashville, New Jersey, NY Islanders, Ottawa, Philadelphia, *. Louis, Tampa Bay, Washington. • Quality improvements of some of the generic hair styles in creation zone. EQUIPMENT • Gold stick award art tuning. • Authenticity improvement to CCM Extreme Flex Pro line of equipment. • Two Bauer skate blades updated for authenticity. • Krefeld Pinguine logo updated for authenticity. • Authenticity update for Bauer Supreme Totalone NXG blocker, pads, and trapper. • Authenticity update for Brian’s G-Netik blocker, and pads. • Authenticity update for CCM Extreme Flex 2 blocker. • Authenticity update for KOHO Revolution 587 trapper. • Authenticity update for Vaughn V4 7600 Blocker. • Added CCM Extreme Flex III Pro Goalie Pad set to Creation Zone. UNIFORMS • Added Bakersfield Condors Alternate uniform. • Added Chicago Wolves Alternate uniform. • Added Cleveland Monsters Home, Away and Third uniforms. • Added Wilkes-Barre/Scranton Penguins Home and Away uniforms. • Added Hartford Wolf Pack Home, Away and Third uniforms. • Added Hershey Bears Alternate uniform. • Added Stockton Heat Alternate Uniform. • Added German National Team Home, Away and Third uniforms. • Updated font type for Acadie-Bathurst Titan Home and Away uniforms. • Updated Number Font color for Orlando Solar Bears Home Uniform. • Updated Pant color on Czech Republic Home and Away Uniforms. AUDIO: COMMENTARY • Lake Erie Monsters sample changed to Cleveland Monsters. • Added speech for 2000, and 3000 point milestones. • Many improvements to commentator awareness/accuracy. SFX • Goal horn volume increased. • Update to SFX for fight collisions. • Update to SFX for when a puck goes off a goalie helmet. CROWD • Improved crowd excitement after a goal is scored. • Added crowd countdown to final buzzer in important games. • Improved crowd reaction and excitement when player achieves personal milestone. MUSIC • NBC and Wednesday Night Rivalry themes tuned for improved timing. Music now ends when screen fades to black ONLINE: GENERAL • Added a new Camera angle called “Zone” which was formally known as Custom 3 (available everywhere). ALL ONLINE MODES EASHL • Room Leader “Captain icon” to remain persistent from Dressing Room to Side Select. • Fixed several issues with the “Set for All Positions” option in Edit Pro. • Fixed the chat box in the Drop-in and Clubs Dressing Room when specific special characters were being entered. • Addressed various camera issues in the small and large community rinks. • Added Stock Team Branding in EASHL Edit Team.
Allows a club to use a Stock logo from our title.
Allows a club to use Stock Uniforms from our title as their Home, Away, or Alternate uniforms.
Stock Team Branding does not allow for recoloring of logos or uniforms.
Stock Team Branding has been added to club progression and assigned to the following requirements:
Ability to use Stock Team Branding – Complete 35 games
Ability to use Stock Vintage Uniforms – Reach Club Prestige 1 – Level 13
Ability to use Stock Alternate Uniforms – Reach Club Prestige 1 – Level 30
• Added High Tilted Visor as player progression unlock.
Unlocked at Player Prestige 1 – Level 7
• Added Player Summary screen at the end of game.
Shows the profile names of the users in game and their stats.
Used to compare player stats and for Club GMs to scout players.
GMs can invite players to join their club from this screen.
• Added Ability to enter Edit Player or Edit Team from the Drop-in and Clubs Dressing Rooms
Allows players to customize their player or club between games without having to leave their group experience.
For Drop-in it allows the players to remain in their persistent Dressing Room lobby.
• Add Rich Presence to the Drop-in Dressing Room.
Allows players to see that their teammates from the previous game are still in the post-game flow.
Allows players to see that their teammates are customizing their player (also available in Club Dressing Room).
• Human goalies can now pull themselves and become a human controlled extra attacker from the bench. • Added milestones to EASHL - Commentary team will announce goal and point milestones in EASHL for the following:
BE A PRO • BAP player can now get injured for multiple games. • 2X EXP game situation now shown on BAP shift timer. • BAP coaching feedback post game screen added with 5 game summary graph. • 3rd and 4th liners now get more ice time when playing quick BAP games. • Added message on BAP coaching feedback overlay to remind users more feedback available in pause menu. • Tuned some 2X EXP game situations. • Improved shift timer line change animation timing to match hint/on-ice visual trainer. • Improved logic around when hints/suggested focus are skipped on expert mode. • Improved camera in BAP. Updates when starting a shift jumping off the bench, when skating to the bench to line change, updates for tracking when shots are taken, and various other focus updates. COACHING FEEDBACK • Tuned logic for when to show certain feedback hints. • Saucers passes are no longer considered weak passes. • Goalies no longer penalized for careless wandering when going to the bench for delayed penalty/extra attacker. FRANCHISE MODE • Promotion Nights can now be scheduled throughout the regular season • Added 8 new owner goals:
Improve Top 6 Forward (contender teams only)
Improve Top 4 Defenseman (contender teams only)
Improve Starting Goalies (contender teams only)
Get “X” sellouts in a season (for all teams)
Win “X” games in a season (for all teams)
Win “X” Home games in a season (for all teams)
Win “X” Road games in a Season (for all teams)
Improve Team Chemistry by “X” (for all teams)
• Added functionality where a user receives additional funding for completing owner goals. • Added functionality for team performance based owner goals to change based on the team’s current status during the season. • Added functionality where owner goals for stadium upgrades are processed immediately instead of at the end of construction. • Added team status and team record to the trade screen. • Added playoff tree view to the stats central tile. • Added retirement screen to view the league's retired players. • Improved upgrading:
Replaced current upgrading/maintain flow with a new overlay to upgrade and maintain an object.
Added an indicator for what object pertains to an owner goal.
More information is surfaced when an item is not actionable.
Quick link to the operation budget screen to quickly allocate funds.
• Added Owner Goals section in the Franchise Overview Screen • Added 7 new categories for the team information section in the Franchise Overview Screen:
Number of Sellouts this season
Days until Trade Deadline
Days until Rookie Draft
Days until Free Agency
Days until Re-sign phase
Number of injured players
Current Funds Available
• Added 7 new Relocation options:
San Francisco, CA
• Added reminder notification to alert the user to set a marketing budget once the season ticket drive has started. HUT • Improved Set completion flow
Collection and Auction House search filters will automatically lock to the appropriate item types when attempting to add items to a set.
New animation added when all of the items to complete a set have been added by the user.
Improved the set completion confirmation message screen.
• Added a quick link to the Unopened Packs screen from the 2nd and 3rd level of the Sets screen when there are available packs for the player to open.
Users can now easily access their reward packs after completing sets using this new functionality.
• Added a scroll bar to the Synergy Glossary screen to let players know that there are more Synergy styles available.
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